Particles + Volumes : Karma CPU and XPU too different
1928 5 2- Grendizer
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- jsmack
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- goldleaf
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In addition to @jsmack's excellent point about materials, it's also worth mentioning that Karma CPU and XPU are entirely different engines. It's not like RenderMan, where XPU is presented as the "interactive" flavor of RenderMan. They can give very similar results, and there will be some similarities because of shared code.
But Karma XPU is not meant to match pixel-for-pixel with Karma CPU. Karma XPU should give pixel-for-pixel results regardless of the devices it uses. XPU can run on pure CPU, pure GPU, or mix of CPU and GPU devices.
But Karma XPU is not meant to match pixel-for-pixel with Karma CPU. Karma XPU should give pixel-for-pixel results regardless of the devices it uses. XPU can run on pure CPU, pure GPU, or mix of CPU and GPU devices.
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- Grendizer
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Is there an equivalent to the pyro advanced shader with MTLX? I need to bind attributes to smoke, fire, secondary fire.
Should I do as in this Rohan Dalvi tutorial ? https://www.youtube.com/watch?v=KuI9B1MA6do&t=12s [www.youtube.com] . But he says it only work with Karma CPU...
Should I do as in this Rohan Dalvi tutorial ? https://www.youtube.com/watch?v=KuI9B1MA6do&t=12s [www.youtube.com] . But he says it only work with Karma CPU...
Houdini gamboler
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Grendizer
Is there an equivalent to the pyro advanced shader with MTLX? I need to bind attributes to smoke, fire, secondary fire.
Should I do as in this Rohan Dalvi tutorial ? https://www.youtube.com/watch?v=KuI9B1MA6do&t=12s [www.youtube.com] . But he says it only work with Karma CPU...
The XPU Pyro Preview shader is the way to go currently: https://www.sidefx.com/docs/houdini/nodes/vop/kma_pyropreview.html [www.sidefx.com]
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