I've read through animation workflow [www.sidefx.com] documentation and see that I can do APEX Control Extract [www.sidefx.com] to mix KineFX animation to APEX. The problem I have is that it returns controls at their rest position. Is there any way to extract the rig with controls while being animated? I've extracted the animated rig without controls using Scene Invoke and potentially can use it for retargeting. However, it feels overcomplicated since I think I have the data in the Scene Animate SOP and don't know how to extract it.
The problem context is that I have two APEX rigs: a motorcycle and a driver. I want to seat the driver onto the motorcycle using all the ik magic of Animation State, then extract the pose and procedurally animate characters driving along curves in SOPs and pass it back to APEX for final manual tweaking like tilting and knee direction.
How to Extract apex animated controls ?
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- FaitelTech
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- sabudimir
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There is a nice example in the content library that you might find helpful. If I understand correctly what you wish to do, I think that example shows exactly that workflow (scene animate > sops/kinefx > scene animate).
https://www.sidefx.com/contentlibrary/kinefxapex-workflow/ [www.sidefx.com]
https://www.sidefx.com/contentlibrary/kinefxapex-workflow/ [www.sidefx.com]
Freelance 3D artist, animator, coffee & sandwich enthusiast.
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- FaitelTech
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- 112 posts
- Joined: 7月 2019
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sabudimir
There is a nice example in the content library that you might find helpful. If I understand correctly what you wish to do, I think that example shows exactly that workflow (scene animate > sops/kinefx > scene animate).
https://www.sidefx.com/contentlibrary/kinefxapex-workflow/ [www.sidefx.com]
I've checked the example, and that's exactly what I'm looking for! Thank you for pointing it out!
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