Hello,
It's possible to compute ambient occulision in Copernicus for geometry, to make nice dirt effects? As I have geometry, and want to make texture, where in the hard edges and corners will be dirt, but keep geometry low poly, so no bring polygons to high values to make AO attribute on geometry is SOP
Copernicus compute ambient occulision of Geometry
1607 6 2-
- in_am_i
- Member
- 17 posts
- Joined: 10月 2018
- オフライン
-
- Bub
- Member
- 36 posts
- Joined: 2月 2017
- オフライン
-
- jsmack
- Member
- 8177 posts
- Joined: 9月 2011
- オフライン
-
- raincole
- Member
- 692 posts
- Joined: 8月 2019
- オフライン
-
- tamte
- Member
- 9386 posts
- Joined: 7月 2007
- オフライン
-
- protozoan
- Member
- 1835 posts
- Joined: 3月 2009
- オフライン
-
- luijee
- Member
- 49 posts
- Joined: 4月 2015
- オフライン
-
- Quick Links



