hi there!

I found this older scene I did with my laptop (I7-7700, 16Gb of ram, and GTX 1060) around 2021, I decided to retouch it and create a good simulation in my spare time and this is the final result, maybe I can improve it more, but for I now I prefer to stop here...

Breakdown/Making of coming soon...

The original model of Cliff was done by Michele Falasconi.
Re-touch and shading inside SideFX Houdini
Simulation of all elements inside SideFX Houdini
Shading, Lighting, and Rendering inside SideFX Houdini with Mantra (Karma should be waiting yet)
Compositing and a little color correction inside BMD Fusion Studio

Freelancer
Florence | イタリア

I’m Matteo Migliorini (you can call me "Mat"), a Senior FX Artist with over 10 years of experience delivering high-quality FX for feature films, episodic productions, and commercials. I specialize in Houdini FX and simulation, creating effects such as destruction, fluids, smoke, and cloth, with a strong focus on control, art direction, and production efficiency. With a background as a 3D Generalist, I understand the full CG pipeline and make informed decisions to ensure seamless integration into final shots. I approach FX with a production mindset, focusing on consistency, efficiency, and scalability. I’m used to working in fast-paced environments, handling feedback quickly, and delivering reliable results under tight deadlines.



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