The goal was to use multiple sides of Houdini in the same project : classic and procedural modeling, procedural shading, crowd, pyro, RBD, etc.
I was responsible for everything, except for animation of the skeletons (I am using the mocap biped 3).
Thanks to SideFX and his developers, especially to Cameron White who helped me a lot on this project. And thanks to Rafael Santos who help me to optimize my settings and who made the rendering possible !
Thanks for watching !
More breakdowns here :
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