Hard Surface modeling exercise. I wanted to try and make a hard surface asset using the Boolean tools. I was inspired to make this after watching the H17 Sneak Peek: PolyDraw and the section on hard surface models. High Poly, Low Poly, and UVs were created using Houdini. Textures were created in Substance Painter. A wrote my process here - https://www.artstation.com/gdebello/blog

Game Artist
Offenburg | ドイツ

Senior Technical Artist @Black Forest Games



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