River in the Dolomites
12月 07, 2023
Slow river sim. Test render to see how the water moves and how close the camera can be to the river. Collider is low res. Overall, I am happy with the result, being my first sim. Big shoutout to @Steven Knipping for his excellent course Liquid rivers. The next phase for this will be to generate final wet maps and some final tweaks. Sim time approximately 3 days and a couple of hundreds of GB of disk space.
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Slow river sim. Test render to observe the water movement and assess camera proximity to the river. The collider is low-res. Overall, I am happy with the result, considering it's my first sim. A big shoutout to @Steven Knipping for his excellent course, "Liquid Rivers." The next phase involves generating final wet maps and making some final tweaks. Sim time is approximately 3 days, and it occupies a couple of hundred GB of disk space.