Foundations 20.5

The Foundation lessons are for artists who want to learn all about how to use Houdini's node-based procedural workflow to create 3D computer graphics for film, TV or video games. Learn about key tools and techniques as you run through multiple lessons and build simple projects from scratch.

Robert Magee

5 チュートリアル 9:07:12

(0 responses)

Lessons

H20.5 Foundations | ようこそ (Welcome)
このレッスンでは、コーヒーカップのモデリングと、そこに落ちてくる大量のガムボールのダイナミクスシミュレーションを体験し、Houdini の基本ステップを学んでいきます。テクスチャとマテリアルを適用してライトとカメラを配置したら、完成したシーケンスをレンダリングしていきます。このショットの全工程に触れることで、 Houdini の操作方法とそのノードベースのワークフローを習得する第一歩となるでしょう。
1:08:23
Foundations 20.5 | Model, Render, Animate
In this lesson you will start from scratch to model, render, animate, and simulate a soccer ball, also known as a football in many parts of the world. You will create a classic bouncing ball animation using the principles of squash and stretch, apply textures and materials, add lights and cameras, and explore the use of dynamics to simulate a group of soccer balls.
1:39:30
Foundations 20.5 | Nodes, Networks & Assets
A great way to understand Houdini’s node-based workflow is to explore it in the context of a project. It is important to start learning how to think and work procedurally. In this lesson, you will learn how to create your own custom brickify tool using procedural nodes and networks to define its function and interface.
1:02:59
Foundations 20.5 | Model a Revolver
Learn how to use Houdini’s modeling tools to create an old west revolver. A lot of this work will be accomplished in the viewport and will teach you how to model interactively. Houdini’s node network will be used for some modeling tasks and to organize your work. The revolver will be created using primarily Polygon Modeling Tools with a focus on creating good topology that can be subdivided at render time.
2:49:48
Foundations 20.5 | Solaris Market
Solaris のルックデブ、レイアウト、ライティングの各ツールの使い方を紹介し、既存のセットを使って市場のシーンを作っていきます。Solaris 環境を使うと、PIXAR の作によるオープンソースのイニシアチブ、USD にすべてが変換されます。Solaris/LOPs コンテキストでは USD を直に扱い、プロシージャルなノードを使ってその主要概念を実践に応用することができます。
2:26:32

Houdini Content

Category: Interface, Modeling, Digital Assets, Destruction FX, Solaris