COPs replied: Go cliff yourself!

DMITRII VLASENKO


Explore ways to leverage COPs for HeightField generation. Start with the initial HeightField setup then layer in COP level texture generation and modifications. Continue with prop scattering and general layout for the scene in Solaris, but also use TOPs for stencil map generation on scale. Wrap everything up with the final render setup for Karma XPU with some compositing touch ups in Copernicus. To prepare for this talk, be sure to watch my SIGGRAPH HIVE talk called "Call the COPs, my Terrain is Rocking Out!