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Recent Forum Posts
Render gradient 2021年1月25日8:39
Hi Guys,
I would like to create a fire sim in houdini and create a nice render in houdini as well.When i am happy with it , I would like to export it as a grayscale and a gradient to unreal. Is it possible when I am happy with the color ramp in my fire shader that i export it as a texture? So that I have the same result it unreal as in houdini.
I would like to create a fire sim in houdini and create a nice render in houdini as well.When i am happy with it , I would like to export it as a grayscale and a gradient to unreal. Is it possible when I am happy with the color ramp in my fire shader that i export it as a texture? So that I have the same result it unreal as in houdini.
Fracture and Smooth Object 2014年6月20日13:26
mhhh i dont know. I want to export an breakable wall from houdini to maya.And if i fracture the wall in houdini, i see all the little pieces.But i want to see the wall like one object. So that i cant see the wall have more pieces.
I saw something about blendshapes. But i dont understand.
Sorry im a newbie .
I saw something about blendshapes. But i dont understand.
Sorry im a newbie .
Fracture and Smooth Object 2014年6月19日21:11
Hello,
i have a simple question. If i fracture a cube, how can i smooth the surface again before it breaks in little pieces???
I hope someone can help me.
Sorry for my bad english.
i have a simple question. If i fracture a cube, how can i smooth the surface again before it breaks in little pieces???
I hope someone can help me.
Sorry for my bad english.