AnimGraphLab Games
AnimGraphLabGames
About Me
Generalist 🔮
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LOCATION
Kiev,
Ukraine
ウェブサイト
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets
INTERMEDIATE
Cloth | Solaris | Karma | Lighting | Pyro FX | Destruction FX | Realtime FX | PDG | VEX | Python
BEGINNER
Character Rigging | Motion Editing | Animation | Hair & Fur | Crowds | Muscles | Fluids
Availability
Not Specified
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My Tutorials
Recent Forum Posts
Quickly toggle Display flag between two nodes? (H19) 2026年7月16日5:01
tamteraincoleI believe by default they should work on selected nodes, if not just make sure Preferences/NetworkEditor/FlagHotkeysWorkOnSelectedNodes is checked
R and E do toggle flags, but the way they work is completely different from what CGWiki describes. R activates a "flag toggle mode" and I have to click the node after.
also to toggle between 2 nodes, just select 2 nodes and hit R repeatedly, it will swap display flag between them
or T for render flag
flags that can be set on multiple nodes simultaneously like template E or bypass Q will toggle them on all selected nodes together
Not sure what's up but it doesn't work in H21 for me. It deselects right after first "R" is pressed press. "T" shortcut jumps between 2 selected nodes though.
Preferences/NetworkEditor/FlagHotkeysWorkOnSelectedNodes is checked for me. Maybe a bug?
As workaround, i've used a snippet by lex.ikoon:
1. Example: https://lex.ikoon.cz/network-editor-remember-the-previously-flagged-node-and-unflag-to-it/ [lex.ikoon.cz]
2. Code snippet: https://lex.ikoon.cz/network_parm/ [lex.ikoon.cz]
and placed it inside custom
NetworkViewMenu.xmlthat lives at C:\Users\<USERNAME>\Documents\houdini21.0Here's how full thing looks like:
<?xml version="1.0" encoding="UTF-8"?> <mainMenu> <menuBar> <subMenu id="custom_network_tools"> <modifyItem> <insertAfter>help_menu</insertAfter> </modifyItem> <label>Custom</label> <scriptItem id="toggle_node_flags"> <label>Toggle Render/Display Flag</label> <scriptCode><![CDATA[ import hou selected = hou.selectedNodes() if len(selected) == 2: node_a, node_b = selected[0], selected[1] if node_a.isRenderFlagSet(): node_b.setRenderFlag(True) try: node_b.setDisplayFlag(True) except: pass else: node_a.setRenderFlag(True) try: node_a.setDisplayFlag(True) except: pass elif len(selected) == 1: current_node = selected[0] last_path = hou.getenv("LAST_FLAGGED_NODE", "") if current_node.isRenderFlagSet() and last_path: last_node = hou.node(last_path) if last_node: last_node.setRenderFlag(True) try: last_node.setDisplayFlag(True) except: pass else: parent = current_node.parent() flagged_nodes = [n for n in parent.children() if n.isRenderFlagSet()] if flagged_nodes: hou.putenv("LAST_FLAGGED_NODE", flagged_nodes[0].path()) current_node.setRenderFlag(True) try: current_node.setDisplayFlag(True) except: pass ]]></scriptCode> </scriptItem> </subMenu> </menuBar> </mainMenu>
Once Houdini started it will appear under "Custom" menu in Network editor.
Then Edit -> Hotkeys -> search for "Toggle Render/Display" -> add shortcut.
Then select 2 nodes and press shortcut.
Reference:
- custom menus: https://www.sidefx.com/docs/houdini/basics/config_menus.html [www.sidefx.com]
custom attributes and Houdini glTF support: how to? 2026年7月12日4:48
There's a Extended GLTF ROP by ToniMacaroni: https://github.com/ToniMacaroni/HoudiniGLTFExtended [github.com]
I've made a pull request that solves build errors for Houdini 20-21.0+, adds install/build instructions: https://github.com/ToniMacaroni/HoudiniGLTFExtended/pull/1 [github.com]
My updated repo fork: https://github.com/animgraphlabgames/HoudiniGLTFExtended/tree/houdini-21-support [github.com]
Everything seems to be working based on what i've tested. Meaning mesh/nodes extras {...} was added to a .gltf/.glb files. Check pull request for more info.
I've made a pull request that solves build errors for Houdini 20-21.0+, adds install/build instructions: https://github.com/ToniMacaroni/HoudiniGLTFExtended/pull/1 [github.com]
My updated repo fork: https://github.com/animgraphlabgames/HoudiniGLTFExtended/tree/houdini-21-support [github.com]
Everything seems to be working based on what i've tested. Meaning mesh/nodes extras {...} was added to a .gltf/.glb files. Check pull request for more info.
GLTF custom attributes / extras 2026年7月12日0:54
johanboekhoven, thank you for sharing repo.
I've made a pull request that solves build errors for Houdini 20-21.0+, adds install/build instructions (how to add it to Houdini): https://github.com/ToniMacaroni/HoudiniGLTFExtended/pull/1 [github.com]
My updated repo fork: https://github.com/animgraphlabgames/HoudiniGLTFExtended/tree/houdini-21-support [github.com]
Everything seems to be working based on what i've tested. Check pull request for more info.
I've made a pull request that solves build errors for Houdini 20-21.0+, adds install/build instructions (how to add it to Houdini): https://github.com/ToniMacaroni/HoudiniGLTFExtended/pull/1 [github.com]
My updated repo fork: https://github.com/animgraphlabgames/HoudiniGLTFExtended/tree/houdini-21-support [github.com]
Everything seems to be working based on what i've tested. Check pull request for more info.