Anton Moss

AntonMoss

About Me

専門知識
VFX Artist
INDUSTRY
Advertising / Motion Graphics  | Design  | Film/TV

Connect

LOCATION
Union City, United States
ウェブサイト

Houdini Skills

ADVANCED
Crowds  | Solaris  | Mantra  | Karma  | Lighting
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Cloth  | PDG  | VEX  | Python
BEGINNER
Character Rigging  | Hair & Fur

Availability

Not Specified

Recent Forum Posts

Asking the experts about Apex's ifbegin issue 2026年9月15日17:48

guoli
Really feel embarrassed, recently I’ve been asking the most questions on the forum, probably because I’m the dumbest.

I made a small scene and want A to move toward B by one unit, like 0.1cm or so. When reaching a set distance condition, B would move or rotate.

I know Apex has ifbegin, but I’ve been messing around for a long time and still don’t know how to use it properly.

Oh, I’m a bit of a dummy, so I’m coming to ask you guys!

It would be great if you can provide a file.

Thanks, everyone.

I wouldn't use an ifbegin for this particular task. Check out the attached example. You can use the local xform fit method(the method used in the file), or measure the distance between the 2 joints, or use the new set-driven key functionality.

Asking the experts about Apex's ifbegin issue 2026年9月15日16:35

guoli
Houdini 22.0.429 and later versions seem to have removed this feature. If there are a lot of nodes, it's hard to find the target node you need.

Yeah, this is bugged. I was running into the same issue and just submitted a bug report.

Apex node HUD panel hide memory setting 2026年9月11日15:34

william_harley
Hi, Thanks for the feedback.
What I meant was that G doesnt close it fully, you have to right click and select hide at the moment to fully hide it and then it should rememeber that action.

If not please log a bug.

It's a cheeky little HUD. It remembers the hide setting when set but if you go to a new component node that you just dropped down or a node you previously dropped down, but never initiated hiding the HUD, it pops up again. I'll log a bug as well. My temp fix was modifying a line in a viewer state py file which is a bit overkill.