Anton Moss

AntonMoss

About Me

専門知識
VFX Artist
INDUSTRY
Advertising / Motion Graphics  | Design  | Film/TV

Connect

LOCATION
Union City, United States
ウェブサイト

Houdini Skills

ADVANCED
Crowds  | Solaris  | Mantra  | Karma  | Lighting
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Cloth  | PDG  | VEX  | Python
BEGINNER
Character Rigging  | Hair & Fur

Availability

Not Specified

Recent Forum Posts

Faster in/out of Animate State? 2026年8月13日19:33

3-5 seconds is pretty slow. I'm getting around 1 second max for very simple character/concept rigs and 2 seconds max on more complicated setups. What are some stats for your setup - like poly count, rig components, etc.?

Can pos blend control feather bones? 2026年7月25日1:56

Here you go, and credit goes to William for this. This would be great to roll into an autorig component. I'm going to hold off on building the component until they release Cedric, the flying monkey. Hopefully that will show up in the content library soon, after they clean up the file.

Can pos blend control feather bones? 2026年7月25日1:17

I was never able to get that pose blend component to work, it drove me crazy, I think it’s broken, but don’t quote me on that. I found a different method which was posted by William Harley a while ago. I’ll post it shortly. You basically need to extract your skeletons and setup all the required elements in a graph with a skeleton blend.