David Soriano
David Soriano
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Recent Forum Posts
Asset inputs for Textures 2020年2月7日11:59
Is there something similar to Asset Inputs for textures using COPs instead of geometry using SOPs?
I've seen that using HDK you can create your own COP operator but Houdini Engine uses HAPI that is a precompiled library that can't be extended. So I couldn't expose the parameters of the new COP operator into HAPI.h .
Any ideas?
I've seen that using HDK you can create your own COP operator but Houdini Engine uses HAPI that is a precompiled library that can't be extended. So I couldn't expose the parameters of the new COP operator into HAPI.h .
Any ideas?
Where is input geo triangulated? 2019年12月21日12:52
I have a DigitalAsset with a box sop inside a geo node. When it is converted to staticmesh in FHoudiniEngineUtils::CreateStaticMeshesFromHoudiniAsset the vertexCount inside HAPI_PartInfo is 36 instead of 24. I assume that there is some point where Houdini API is configurated to triangulate geometry on cooking process.
Can I avoid this behaviour?
Can I avoid this behaviour?