Jinguang Huang

JinguangHuang

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VFX Artist
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China
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Question about custom wave for flip sim 2017年6月2日19:28

JinguangHuang
rgoldade
Hi,

This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.

Hope that helps!
Ryan


Thank you rgoldade! It works perfectly!


I mean thank you Ryan!

Question about custom wave for flip sim 2017年6月2日19:05

rgoldade
Hi there,

The Ocean Source node's Falloff is set to Exponential by Frequency. In this state, it expects everything to by at y=0. Which means that the point instances you pass into Ocean Waves needs to be y=0. By setting the “ty” parameter (center-y) in “grid1” to 0, I was able to get the particles to match the preview grid.

Hope that helps,
Ryan


Thank you so much!! You fixed it!

Question about custom wave for flip sim 2017年6月2日19:05

rgoldade
Hi,

This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.

Hope that helps!
Ryan


Thank you rgoldade! It works perfectly!