Question about custom wave for flip sim

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Hi, guys

I am trying to do a flip sim using Guided Ocean Layer. When I merge the custom hero wave(oceanwave node) with oceanspecturn node and connect them to wavetank, the particles is not matching the ocean preview grid. There is a gap between them. But if I only use oceanspecturn without the custom wave, they match perfectly fine. Do you have any idea about that? Maybe I did something wrong?

I have attached the hip file and screen shot.



Thank you!

Attachments:
OceanWavaProblem.hip (1.1 MB)
CustomWaveProblem.JPG (361.8 KB)
OnlyOceanSpecturn.JPG (466.1 KB)

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Hi there,

The Ocean Source node's Falloff is set to Exponential by Frequency. In this state, it expects everything to by at y=0. Which means that the point instances you pass into Ocean Waves needs to be y=0. By setting the “ty” parameter (center-y) in “grid1” to 0, I was able to get the particles to match the preview grid.

Hope that helps,
Ryan
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rgoldade
Hi there,

The Ocean Source node's Falloff is set to Exponential by Frequency. In this state, it expects everything to by at y=0. Which means that the point instances you pass into Ocean Waves needs to be y=0. By setting the “ty” parameter (center-y) in “grid1” to 0, I was able to get the particles to match the preview grid.

Hope that helps,
Ryan


Thank you so much!! You fixed it!
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