Tim Taylor
Kernit the Font
About Me
専門知識
Generalist
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Translate / Pivot Translate relative to world zero Issue. 2018年7月23日10:19
Thanks for the video Fianna! Looks like the ‘Clean Transforms’ etc is what I need to zero the translation out. I hadn't used that before. Just a different way of working. #houdinimindset
Translate / Pivot Translate relative to world zero Issue. 2018年7月23日8:42
Hi all,
Quick Super-n00b question. Can anybody show me how to move the pivot and have it relative to world zero? I've had a search around, but can't find any solutions.
I've got a bowl I want to sit on world zero, but it's currently floating in the air. I enter pivot mode and move the pivot to the bowl base, but here's the issue: In C4D I would exit pivot mode, Y position would have now shifted relative to world zero, I would enter 0 and the bowl would pop to 0,0,0. With Houdini, the Translate hasn't moved, so when I move the bowl manually down to world zero the y is at -9 or something.
Thanks in advance,
Tim
Quick Super-n00b question. Can anybody show me how to move the pivot and have it relative to world zero? I've had a search around, but can't find any solutions.
I've got a bowl I want to sit on world zero, but it's currently floating in the air. I enter pivot mode and move the pivot to the bowl base, but here's the issue: In C4D I would exit pivot mode, Y position would have now shifted relative to world zero, I would enter 0 and the bowl would pop to 0,0,0. With Houdini, the Translate hasn't moved, so when I move the bowl manually down to world zero the y is at -9 or something.
Thanks in advance,
Tim
panning the 3d viewport without a middle mouse button 2018年6月24日6:11
Thank you so much! That was driving me nuts.