
Milad Savar
Milad Savar
About Me
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
Iran, Islamic Republic of
ウェブサイト
Houdini Skills
Availability
Not Specified
Recent Forum Posts
KineFX BoneCapture Weight Modify VEX Array 2023年8月19日12:36
Hey guys,
I have created a simple bone deform using KineFX stuff overall . After the "Capture Proximity" node, we have the "BoneCapture" attribute that shows the bone weights in an array.
However, when I try to modify the values using VEX code, nothing happens. I'm not sure why it's not working. My code seems to be fine, just a simple for loop.
can someone help me how to solve this problem ;
Thanks in advance
I have created a simple bone deform using KineFX stuff overall . After the "Capture Proximity" node, we have the "BoneCapture" attribute that shows the bone weights in an array.
However, when I try to modify the values using VEX code, nothing happens. I'm not sure why it's not working. My code seems to be fine, just a simple for loop.
can someone help me how to solve this problem ;
Thanks in advance
Render Object with Displacement Wireframe ( Mantra ) 2023年6月7日9:19
Hey Guys .
Is there any way to render a wireframe displacement object?
If there is any help,I would greatly appreciate it.
Thanks in advance.
Is there any way to render a wireframe displacement object?
If there is any help,I would greatly appreciate it.
Thanks in advance.
Blur or Smooth Bone Weight - KineFX Stuff 2023年5月19日5:35
willh
You can use the smooth node to blur bone capture attribs, but you will need to have more than one joint in order for it to work.
What I have done is create a root and ctrl joint. I flood the whole grid with the weight of the root and then add the weight of the control joint. This will now smooth appropriately.
Great Thanks William