Sergio Alberto Diaz
Sergio Alberto Diaz
About Me
専門知識
CG Supervisor
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LOCATION
Queretaro,
Mexico
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Recent Forum Posts
USD workflow 2025年11月14日11:37
I recommend that if you’re going to export from Maya and you still can’t export in USD because of the pipeline, you can do the following:
Create a file in T-pose with your character in Alembic, add shaders, and save that USD layer where you already have the material descriptions.
In Maya you have two options: export the animation in USD or Alembic, and load that animation in LOPs with:
layer_materials.usda
layer_animation.usdc — I recommend this format.
One of the important points is that if you’re using Maya for animation, you must create the asset hierarchy description—either in Maya or Houdini with custom attributes.
Example: Maya - primitve type,purpose / Houdini- variants, payload etc...
You need to create extra attributes that you can export in USD, custom primvars so you can read that data in Solaris. For example, animated texture switches, animated shader switches, etc. But that information will be provided by rig department.
If you have any other questions, don’t hesitate to send me a message.
Create a file in T-pose with your character in Alembic, add shaders, and save that USD layer where you already have the material descriptions.
In Maya you have two options: export the animation in USD or Alembic, and load that animation in LOPs with:
layer_materials.usda
layer_animation.usdc — I recommend this format.
One of the important points is that if you’re using Maya for animation, you must create the asset hierarchy description—either in Maya or Houdini with custom attributes.
Example: Maya - primitve type,purpose / Houdini- variants, payload etc...
You need to create extra attributes that you can export in USD, custom primvars so you can read that data in Solaris. For example, animated texture switches, animated shader switches, etc. But that information will be provided by rig department.
If you have any other questions, don’t hesitate to send me a message.