Siavash Tehrani

Siavash Tehrani

About Me

専門知識
Generalist

Connect

LOCATION
Tucson, United States
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Solaris  | Mantra  | Karma  | Lighting
INTERMEDIATE
Environments  | Digital Assets  | Motion Editing  | Animation  | Pyro FX  | Fluids  | PDG

Availability

I am available for Full Time Work

Recent Forum Posts

Displacement Splitting geo 2024年2月28日10:27

Instead of splitting the mesh into different prims you could use your groups to set up Geometry Subsets. That way you maintain a continuous mesh, but have separate prims underneath to apply materials to.

Enabling Caustics with XPU 2024年2月16日19:27

tamte
tbay312
if you want to have real fun though, load your scene in Omniverse, turn on iRay's Caustic Sampler and watch your detailed caustics appear almost real time, it feels like magic

That sounds lovely. Can we get that SideFX?
Meanwhile the caustics at home. 10,000 samples with XPU and optix denoiser. I'll have to try CPU with path guiding.




Btw Tyler, if you are doing any sort of comparisons with refractive surfaces, one thing to watch out for is the Enable Internal Reflections setting in H20: https://www.sidefx.com/forum/topic/93357/ [www.sidefx.com]

Disappointing Layout Editing 2024年1月21日2:58

That reminds me of an RFE I submitted in late 2022...

Hello SideFX team, it would be great to see faster manipulation of assets brought in via the Stage Manager LOP. What I would like to do: Bring in a model, place it, bring in another model, place it and make adjustments to both, place another model, make further tweaks to all three, bring in some more etc etc. The issue is that the Stage Manager LOP doesn't let you select a different prim in the viewport without first explicitly hitting the 'S' selection shortcut, and then Enter to bring the transform handle back up. This results in extra clicks when making layout adjustments and slows down workflow. If you select prims in the SGT, the transform handle automatically switches to the newly selected prim, or you can click the handle gizmo icon in the Stage Manager's QT panel. Neither of these are fast selection methods and I would consider it bad UX for doing quick layout edits. We also don't seem to have the ability to manipulate more than one prim at a time, which is another workflow killer when populating a scene with the Stage Manager. The Edit LOP handles these sort of quick edits much better, it would be nice if the Stage Manger could match that behavior. Thank you.