Tomek P
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Ambient Occlusion node deprecated, no alternative ? 2026年4月24日10:32
Nicolas HeluaniCorrect me, if I'm wrong, but it requires correct uv coordinates and non-overlapping uv's. Imagine having a huge building. Baking maps might be too expensive, just to have some dust around windows. Other example, you can emit light from ground, when it gets hit by a ball. Baking a sequence of textures and re-baking when animation changes might be a waste of time for such a simple task.
You can get better AO results from the copernicus bake geometry textures.
So I'm with racoonart on this - AO node is very usefull. But it should be implemented correctly (with inverted normals, no-self occlusion and self-only
). Mtlxambientocclusion is/was quite limited. A radial menu for radial menus? 2026年2月4日12:40
How to switch active radial menu programmatically? 2026年2月4日12:35
To get a list of radial menus:
hou.ui.radialMenus()
You can check, which menu is active with:
hou.getPreference('radialmenu.val')
Also you can set it with:
hou.setPreference('radialmenu.val', '2')
But... menu bar doesn't refresh and it updates when I hover cursor over radial menu option. I suppose there's some command to run after setting preferences. I don't know.
One thing to note - I haven't tested this solution properly and I'm not sure if this is the right way to do it. Use it at your own risk.
hou.ui.radialMenus()
You can check, which menu is active with:
hou.getPreference('radialmenu.val')
Also you can set it with:
hou.setPreference('radialmenu.val', '2')
But... menu bar doesn't refresh and it updates when I hover cursor over radial menu option. I suppose there's some command to run after setting preferences. I don't know.
One thing to note - I haven't tested this solution properly and I'm not sure if this is the right way to do it. Use it at your own risk.