luke moore

djdoogle123

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Houdini Engine

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Recent Forum Posts

Is RBD in Sop dosent support spring constraint? 2025年4月29日16:27

Hey dude I’ve just sent you a PM hope you can help?

tamte
you can use Soft constraint with low damping for most of what Spring constraint offers and Soft constraint is much more stable, so it's usually preferred ever since introduced
tamte
you can use Soft constraint with low damping for most of what Spring constraint offers and Soft constraint is much more stable, so it's usually preferred ever since introduced
tamte
you can use Soft constraint with low damping for most of what Spring constraint offers and Soft constraint is much more stable, so it's usually preferred ever since introduced

Vulkan Viewport and macOS silicon ? 2024年10月28日23:27

johnmather
Unfortunately H20.5 does not support Vulkan on macOS.


hi john but in theory with leaps in technology in ashai distro on linux it now for the first time as of this month the ability for a Vulkan driver on a mac metal, would houdini work on this?

Regards

Vulkan Viewport and macOS silicon ? 2024年10月28日12:56

Or there is always this
dyts
gupon
Also +1 on this.

Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.

Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)

I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
I also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
dyts
gupon
Also +1 on this.

Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.

Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)

I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
I also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
dyts
gupon
Also +1 on this.

Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.

Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)

I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
I also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
dyts
gupon
Also +1 on this.

Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.

Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)

I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
I also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
dyts
gupon
Also +1 on this.

Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.

Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)

I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
I also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
dyts
gupon
Also +1 on this.

Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.

Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)

I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
I also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
Your text to link here... [asahilinux.org]

vulvan 1.3 supported on ashai linux on silicone macs