luke moore

djdoogle123

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SOLARIS rendering (SOLARIS vs SOP level using Redshift) 2024年5月4日17:03

jsmack
Your graph has a time dependency which will make it very slow since it has to regenerate every frame. If you have cached animation time samples the graph will no longer be time dependent and it should be able to start rendering any frame immediately.
jsmack
Your graph has a time dependency which will make it very slow since it has to regenerate every frame. If you have cached animation time samples the graph will no longer be time dependent and it should be able to start rendering any frame immediately.
jsmack
Pixelised
So I will go back and check this a little later to see if I can cache all elements before coming over to SOLARIS for rendering,

You want to cache them AFTER they come into solaris, there is a heavy price to pay for the sop to lop translation.
jsmack
Pixelised
So I will go back and check this a little later to see if I can cache all elements before coming over to SOLARIS for rendering,

You want to cache them AFTER they come into solaris, there is a heavy price to pay for the sop to lop translation.
jsmack
Pixelised
So I will go back and check this a little later to see if I can cache all elements before coming over to SOLARIS for rendering,

You want to cache them AFTER they come into solaris, there is a heavy price to pay for the sop to lop translation.
What is the correct way to render redshift shadow passes in aov for use in comp with nuke

MegaScans Mod for 20.0 2024年5月3日7:37

In your GitHub is it possible to get your aov renders passes hda working for redshift too?

Regards

Houdini Indie lisence maya - plug in 2022年7月1日6:03

hi yall

can I use houdini apprentice and indie licences on the Maya - houdini plug in ?