pauloduarte
pauloduarte
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Flip Solver Collision Inside Closed Volume 2014年8月14日6:58
Wow, thank you
Flip Solver Collision Inside Closed Volume 2014年8月13日15:26
I would like to thank the help of everyone, here is my first work done with the help of Houdini, did the animation and fluids in Houdini, particle mesh, light and render in Softimage. I bake the simulation in Houdini and export to Alembic.
http://paulo-duarte.com/project/visual-experiment-fluids/ [paulo-duarte.com]
http://paulo-duarte.com/project/visual-experiment-fluids/ [paulo-duarte.com]
Flip Solver Collision Inside Closed Volume 2014年5月7日11:54
WOW, PERFECT.
So why you construct that collision_static, and use “timeshift” for freeze and store information? Then you pass the transform information to the new collider and inside the new collider is other timeshift.
EDIT: Well, now I understood, was because it has different animations.
“Peak” is to translate points and construct like a cage?
Thank you again.
Cheers.
So why you construct that collision_static, and use “timeshift” for freeze and store information? Then you pass the transform information to the new collider and inside the new collider is other timeshift.
EDIT: Well, now I understood, was because it has different animations.
“Peak” is to translate points and construct like a cage?
Thank you again.
Cheers.