Stina Flodström
stinzen
About Me
専門知識
Freelancer
INDUSTRY
Gamedev
Houdini Skills
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Not Specified
Recent Forum Posts
Bulletsolver killzone without dops? 2026年8月21日5:51
Thank you Italimpex Productions, amazing, it works like a charm!

FedorK_FX - Yes I have done this, but it's a tool used in Unreal by other users and I want to improve the performance of the simulation itself by removing unnecessary calculations which this cull zone does.
FedorK_FX - Yes I have done this, but it's a tool used in Unreal by other users and I want to improve the performance of the simulation itself by removing unnecessary calculations which this cull zone does.
Bulletsolver killzone without dops? 2026年8月20日7:50
Hello, I'm working on a simulation tool that scatters debris in Unreal, using the bullet solver.
I'm wondering if there is a way to make kill zone without using dops? I only have a Core license and not access to dop networks. I'm trying to optimize the calculation time.
I would like to stop simulating and remove debris at a certain height, like after the red line on the picture.
I'm wondering if there is a way to make kill zone without using dops? I only have a Core license and not access to dop networks. I'm trying to optimize the calculation time.
I would like to stop simulating and remove debris at a certain height, like after the red line on the picture.
Simulation inside HDA causes floating objects 2026年7月14日11:48
Thanks for your answer, this works in houdini but when I use it in Unreal, my second output with the mesh coming from the bulletsolver doesn't show up.