zheng lu
zhenglu
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Game Artist
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Houdini Engine for Unreal - Version 2 2020年11月11日7:44
i want to mix heightfield tiles and instancer to sub_level, like this Wiki used attribute(“unreal_level_path”, “tile”, “unreal_split_attr”);
but the actor only generated to main_Level.
where wrong with me. so sad ! need help
but the actor only generated to main_Level.
where wrong with me. so sad ! need help