このチュートリアルでは、ポイントアトリビュートを使って上流の入力ノードに影響を与える方法を説明します。

  • 従来の Copy Stamp ノードの使用方法 (01:30 から)
  • 次にSideFX 推奨の Foreach Loopノードの使用方法 (15:35 から)

また、Foreach ループの他の使い方の詳細を見ていきます。

  • アトリビュートを元にポイントのグループをループする (38:17 から)
  • 接続されたピースをループする (45:30 から)
  • 指定された数だけループする (57:25 から)
  • フラクタルの生成(64:50 から)

CREATED BY

SUSIE GREEN

Houdini Kitchen tutorials are aimed at experienced 3D artists who are new to Houdini, and focus on creating procedural geometry for video games. Each tutorial covers a single node or concept, and will usually finish with a demonstration of how that tool might be used in asset creation. There are easier ways to use Houdini – commonly used nodes can be set up automatically using shelf tools, and useful networks are now embedded in higher level nodes – but I believe that to be able to fully harness the power of Houdini it is important to understand the basics. I have worked as a Technical Artist in the Video Game industry for 15 years, and my credits include Killzone 2 & 3, The Getaway 1 & 2 and Playstation VR Worlds. I have been learning Houdini since 2005, and have been using it in production for the last 5 years. I also have a degree in Archaeology and have completed several 3D projects for the British Museum.

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コメント

  • square01 4 年, 6 ヶ月 前  | 

    Thank you

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