Houdini’s unique approach to geometry underpins everything you’ll end up doing with it – FX, direct modelling, procedural modelling, UVs, scene layout – it all starts here. This course is where we begin laying the best foundations for everything ahead. 


By the end of this course, you’ll have a deep understanding of:


  • Houdini’s geometry components – points, vertices, primitives, edges and breakpoints
  • How geometry is constructed in Houdini by connecting points
  • The importance and power of vertices in controlling connectivity
  • The concepts, theories and practical uses of Houdini’s primitive types – polygons, nurbs, beziers, meshes, polysoups and quadratic primitives
  • Drawing and editing bezier, nurbs and polygon curves using the new curve node
  • How to easily convert from one primitive type to another – plus when and why you’d want to


About Hipflask and the Geometry Essentials series


Clear, comprehensive online courses to help you master Houdini. Designed for beginners by an award-winning 3D artist.  

Take a handful of all the major CG applications and roll them into one – that’s about the scale of Houdini’s toolset and capabilities. That’s a lot to learn. For many, Houdini ends up straight in the too-hard basket. We’re here to pull it out.  

Other courses just aren’t comprehensive enough for beginners. So we made our own to help CG professionals thrive. Straightforward, high quality training that progressively builds deep understanding. We got stuck learning the hard way, but you don’t have to.  

Whether you’re just starting out or transitioning from other software, Hipflask’s Geometry Essentials series is focused on setting you up to use Houdini for all stages of the CG process. Forget those quick how-to guides that teach you to make one thing. Hipflask builds real understanding by unpacking the vital stuff other courses breeze over, covering the fundamentals in depth, showing you why these principles are so integral to Houdini and just how to wield them. We’re here to arm you with technically sound knowledge to craft, finesse and refine original pieces. And the next time a client asks for changes, you’ll have the know-how to make them happen.

CREATED BY

FRASER SHIERS

Fraser Shiers is an award-winning creative director and 3D generalist. He is the founder and principal instructor at Hipflask and the founder and director of Forge & Morrow. As an instructor, Fraser is committed to making it easy for artists to transition to Houdini from other DCCs. As an artist, he’s made work for some of the world’s largest brands and advertising agencies. In between creating Houdini training with Hipflask and producing work with Forge & Morrow, Fraser also teaches at the University of Newcastle in Australia where he lectures in 3D animation using Houdini.

More from Fraser Shiers

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