A project-based breakdown, Part 01. 

 Controlling a flip sim to produce a large crashing wave in a small space considering restrictive elements of a brief. 

 00:00 Intro 

01:02 What s a wave? 

08:55 Working with restrictions 

10:25 The solution 

13:27 When to use the shelf tools 

15:22 Generating Flip and Velocity 

19:47 Workflow Tips 

22:38 Inside DOPS

 24:27 Controlling @v to be stable 

26:24 Caching and previewing Flip