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Learn how to transfer high-resolution mesh details onto low-poly geometry in Houdini using the COP Network. Baking is an excellent way to optimize your 3D game assets, to maintain high visual detail while saving on computational resources.

In this video, we cover: -Importing your low-poly and high-poly meshes for baking. -Creating bake set up in COP network. -Properly adjusting the bake cage to avoid errors. -Previewing and generating texture maps like Normal, Ambient Occlusion, and Curvature. -Tips for managing UV boundaries, padding, and output resolution.

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