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Explore COPs Pyro recipes in Houdini by setting up smoke and fire simulations in Copernicus, using Pyro Block 2.0, source shapes, lighting, rasterized volumes, and VDB visualization to create and preview 2D pyro effects.

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  • ped_trujillo 1週間, 6日 前  | 

    Muy buen tutorial.
    Será posible algún tutorial acerca de los dos nuevos nodos para Copernicus en H22, el nodo "Height to caustics" y el nodo "Height to refraction" y como combinarlo todo con la geometría en el nivel SOP para obtener esas nuevas causticas que quizá no sean 100% reales, pero sin lugar a dudas lucen increibles.

    • PArcara09 2日, 3時間 前  | 

      I think a tutorial is in the works by the person who made the demos for the H22 launch. Keep an eye out for those!

  • LukeP 1週間, 5日 前  | 

    Any way to inject micro solvers here? Collisions with 3d objects in the scene or interactions with RBD or particles?

    • PArcara09 2日, 3時間 前  | 

      Hey Luke, for the "micro solver" question you can add nodes within the block to act similarly to some of the tools we're used to in DOPs. There isn't a 1:1 equivalence though, as this GPU solver has some restrictions that the full Pyro solver doesn't have. This solver is meant to be a bit quicker at the cost of complete flexibility.

      Any object collision should be able to be handled through the "Collision Points" on the first node of the Pyro Block.

  • AlfredoSMC 1週間, 5日 前  | 

    You are the best teacher I could have chosen. Thank you once again, and please keep teaching. You're the best, Peter.

    • AlfredoSMC 1週間, 5日 前  | 

      Just one detail: why can't I render it with the ROP Image COP?
      could you please help me figure out what's wrong with the ROP Image COP?

      • AlfredoSMC 1週間, 4日 前  | 

        File Cache to VDB—no problem, I solved it that way. Thanks, Peter

    • PArcara09 2日, 3時間 前  | 

      Hey Alfredo, glad to hear you sorted your issue. Sorry I wasn't able to get back to you until now, I was off a SIGGRAPH last week. Also, thanks for the kind words.

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