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HOW TO CREATE TERRAINS IN COPERNICUS
Create a height field from scratch in Copernicus by building terrain layers, adding noise, terracing, erosion, and strata details, then visualizing the result with height-based color and subtle variation for a more natural terrain look.
コメント
LukeP 1週間, 3日 前 |
How would you then bring it into Solaris and Render it or get more details and more detailed textures?
AlfredoSMC 1週間, 1日 前 |
Hi Peter,
I still have a huge uncertainty about how to render COPs, whether it's a HeightField COP or a regular COP.
Little by little I'll figure it out, but right now I can't render COPs, even in simple cases like the beautiful color gradients created with mono to RGB for this HeightField, or even longer animated sequences.
It's a different workflow, and I'm still learning it. 😄
The problem is that Karma XPU doesn't seem to accept rendering them the way I used to do it before.
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