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Create a height field from scratch in Copernicus by building terrain layers, adding noise, terracing, erosion, and strata details, then visualizing the result with height-based color and subtle variation for a more natural terrain look.

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  • LukeP 3ヶ月 前  | 

    How would you then bring it into Solaris and Render it or get more details and more detailed textures?

  • AlfredoSMC 3ヶ月 前  | 

    Hi Peter,
    I still have a huge uncertainty about how to render COPs, whether it's a HeightField COP or a regular COP.

    Little by little I'll figure it out, but right now I can't render COPs, even in simple cases like the beautiful color gradients created with mono to RGB for this HeightField, or even longer animated sequences.

    It's a different workflow, and I'm still learning it. 😄

    The problem is that Karma XPU doesn't seem to accept rendering them the way I used to do it before.

  • slmn2003 6日, 3時間 前  | 

    You didn't go into detail into every node and geology, we need actual info on real world data too when we replicating realworld objects. And your personal project for solaris do not match the tutorial results you showed us. you should've given us more detailed and more longer version of this lesson.

    • PArcara09 5日, 22時間 前  | 

      Hi there! Thanks for the feedback. This specific video is just a quickstart to help people start out creating heightfields in COPs. There would have to be a much more in-depth, multi-part course in order to go into those very large concepts that you mentioned. I'm not sure what you mean that the project doesn't match the tutorial results? Would you be able to elaborate on that?

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