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総再生時間: 1時間 27分 09秒

KineFX は、Houdini のリギング、アニメーション、モーション編集用ツールセットです。APEX グラフは、KineFX のリギングフレームワーク内でリグロジックを表現するのに用いられます。APEX (All-Purpose EXecution) は、グラフを構築・実行し、その結果を取得するためのグラフ評価フレームワークです。

前のコース「KineFX Rigging with APEX」の続編となる本コースでは、APEX グラフと APEX スクリプトを紹介します。前回作成したアセットに対し、ひとつの機能を複数の方法で追加しながら、APEX グラフと APEX スクリプトの使い方を見ていきます。

コメント

  • Cuanyo 1年, 3ヶ月 前  | 

    Finally, SideFX created this basic lesson for APEX Graph.
    Thank you so much but I really hate this powerful yet annoying system.

    • goldfarb 1年, 3ヶ月 前  | 

      I'm glad it was helpful, keep in mind that APEX for rigging is still in Beta and we're working hard to smooth out as many rough edges as we can to make rigging in Houdini as fast, easy and flexible as we can. If you have comments or suggestions you think will help we'd be glad to hear them.

  • raresh 10ヶ月, 3週間 前  | 

    Hi, thanks, this was a great tutorial. I have a question that I can't seem to find an answer to - I have a face with a Blend Shape that is connected to an AutoRigComponent that targets Blend Shape 2.0. How do I connect the Point Deform of the teeth object so that Apex will recognize them

  • motionlife 2ヶ月, 2週間 前  | 

    haha, that's not how you convert VOP to VEX. instead use lib to create VOP equavlent:
    #include <voplib.h>

    // Set up your properties/controls
    vector freq = chv("Frequency");
    vector offset = chv("Offset");
    vector turb = chv("Turbulence");

    // Call the extended voplib function
    vector curl = vop_curlNoiseVP(@P, freq, offset, turb, "pnoise", "", 3, 0, 1, 0.5, 1, 1, 1, 0.0001);

    @P += curl;

    VEX is much more simpler than VOP in ANY aspect.

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