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Learn how to create a fully procedural decorative tile material in Houdini COPs using a workflow simillar to Substance Designer. You will build a tiled foundation, design reusable SDF-based patterns, create marble like texture, add grout, chipping, scratches, and roughness variation, and preview the material in real time. At the end, apply the material in Solaris with Karma, then export the texture maps and apply them into Unreal Engine.

コメント

  • knockflakes 2日, 12時間 前  | 

    Thänx a lot for this great tutorials!
    It looks awesome!

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