H22 | Pyro FX Recipes

ATTILA TOROK

Attila breaks down Houdini 22's updated, actively developed GPU Pyro solver in COPs, which moves way past the barebones framework from the previous release. He introduces the streamlined new Pyro block layout and demonstrates how to leverage an implicit surface workflow for fast, procedural sourcing and dynamic, animated collisions with accurate velocity tracking. Plus, he dives into powerful upgraded force settings like adaptive vortex confinement and velocity feedback loops, proving that you can execute heavy production effects like volcanic eruptions or sinking dry ice directly in a highly responsive GPU framework.