Quixel's Rebirth: World Building with Houdini & UE4

PAUL AMBROSIUSSEN

On this week's livestream, SideFX's Games Team will show a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, "Rebirth", created in partnership with Quixel and Unreal Engine for GDC 2019.