Anna Huber

Anna1

About Me

EXPERTISE
Freelancer
INDUSTRY
Film/TV

Connect

LOCATION
Germany

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Ocean Foam Node - Z Density Falloff wrong way around Oct. 18, 2020, 10:21 a.m.

Hi everyone,

I am currently creating a large ocean scene and it all works so far really well.

One thing which is not working and was addressed in another topic I found in the forum is, that the Z Density Falloff in the “Ocean Foam” node is reducing the particles closer to the camera and not the particles further away.

In the other topic it was solved by going into the “Ocean Foam” node and adding a “Clean” node after the “clip_at_near” node. I did it, but unfortunately it doesn't work in my case. I am very new to Houdini, so is there anything else, I have to do or do you have any idea, what else I could do?

It would be great, if someone could help me. This is the link to the other topic, if anyone want to read through it.

https://www.sidefx.com/forum/topic/70226/ [www.sidefx.com]

Thanks a lot for your help

Anna

Geometry as a volume May 19, 2017, 5:29 a.m.

Hey Marc,

thanks for your explanation and your help

Have a nice weekend

Anna

Geometry as a volume May 18, 2017, 11:27 a.m.

Hey everyone,

I am currently trying to use geoemtry as a volume. I tried different things, but it is not wokring yet.

At the moment I am using a volume and then a volumevop with some noise in there. But the volume is always a box, but I would like to have a different shape. I know that I can use a “vdb from polygons” node, but this one doesn't seem to work with the volumevop node.
Could anyone give me a hint into the right direction? That would be very helpfull.

Have a nice day

Anna