Cihan Kenar

CihanKenar

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Mixing and blending FBX animations for parts of the rig Nov. 7, 2021, 5:33 p.m.

This is exactly what I'm looking to do with version 18.5. Been looking at a bunch of KineFX stuff but havent found the exact method. Let me know if you had some success.

Cheers,

FBX Camera Track from Nuke Sept. 9, 2021, 2:08 a.m.

Hi Houdini Wizards, I'm hoping someone has come across this issue before and found a solution.

I am importing a camera track done in Nuke into Houdini (18.5.596) via FBX.

It imports fine, initially, however there are some weird behaviours that arise.

1. Firstly, right after the FBX is imported the pop network Substep and Timestep values change, and my particles go very erratic.

After resetting those values to default things seem normal.

2. Second issue is that when I do Shotgun > Save, the frame range skips froward by 42 frames. I can pull the correct frame frange from Shotgun, which fixes the frame range, but now all the camera animations are forward by 42 frames.

This is pretty much clockwork and can be reproduced.

I have tried to export from Nuke using other values, but this seems to be happening quite often,

Has anyone come across this?

Cihan Kenar.