Douglas Holfve2

Douglas Holfve2

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PivotPainter hierarchy in Houdini Oct. 5, 2018, 8:43 a.m.

Hello!

I've tried to find a quick way of adding PivotPainter information to trees and came to the conclusion that Houdini is the best option for that task.

After watching this fine video: https://www.sidefx.com/tutorials/h16-game-shelf-tools-pivot-painter/ [www.sidefx.com]
I've been trying to replicate the adding of PivotPainter information to the tree taken from the Unreal Engine “ContentExamples” used in said video. It all works quite well except I end up with the issue of branches attached to other branches don't follow the movement of said branch. It seems like it's not aware that it should consider it a parent, this issue does not occur in Epics own example tree. I've attached a video showing this issue together with the houdini file and the tree mesh used. Am I doing something wrong or is this an issue with the Houdini PivotPainter node?