Valentin Stabel
FunkyPants
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
INTERMEDIATE
Cloth | Mantra | Lighting | Pyro FX | Destruction FX | VEX
BEGINNER
Solaris | Karma | Fluids
Availability
I am available for Full Time Work
Recent Forum Posts
Weird RBD iteraction between @active and Glue April 14, 2025, 10:19 a.m.
Hi there,
I feel like a total newbie again - admittedly I have not been doing RBD recently. I attached a HIP file to demonstrate my problem. All I am trying to do, is have an RBD Sim with some Glue constraints and a couple of the packed pieces stay in place. Now, I am pretty sure that this is the setup I used a couple of years ago, where I just set the pinned pieces to be @active=0 but I might be wrong.
Any help would be really appreciated <3
I feel like a total newbie again - admittedly I have not been doing RBD recently. I attached a HIP file to demonstrate my problem. All I am trying to do, is have an RBD Sim with some Glue constraints and a couple of the packed pieces stay in place. Now, I am pretty sure that this is the setup I used a couple of years ago, where I just set the pinned pieces to be @active=0 but I might be wrong.
Any help would be really appreciated <3
Can one get a vel-field from new volume deform SOP Nov. 25, 2021, 6:12 p.m.
Hi there!
A couple months ago I did the Apllied Houdini Volumes 5 lesson and as part of that we're deforming a fog volume procedurally, as to create the look of a stylized tornado without having to run any simulations.
Now, I wanted to use that approach to do a logo animation as a fun exercise for a while and with the new volume deform SOP in H19 I finally tried it.
So far so good.
Now to my actual question:
Is there a way for me to create a vel-field from this procedural effect, so that I can then run an actual smokesim using those velocities?
Im attaching a .hip file that shows my idea and setup using a circle instead of the logo, bc Im unsure if Im allowed to just upload it anywhere I please.
Thanks!
A couple months ago I did the Apllied Houdini Volumes 5 lesson and as part of that we're deforming a fog volume procedurally, as to create the look of a stylized tornado without having to run any simulations.
Now, I wanted to use that approach to do a logo animation as a fun exercise for a while and with the new volume deform SOP in H19 I finally tried it.
So far so good.
Now to my actual question:
Is there a way for me to create a vel-field from this procedural effect, so that I can then run an actual smokesim using those velocities?
Im attaching a .hip file that shows my idea and setup using a circle instead of the logo, bc Im unsure if Im allowed to just upload it anywhere I please.
Thanks!
Weird Material Fracture Artifacts Nov. 25, 2021, 5:40 p.m.
Thanks for the help, that really saved me!