Hi there,
I feel like a total newbie again - admittedly I have not been doing RBD recently. I attached a HIP file to demonstrate my problem. All I am trying to do, is have an RBD Sim with some Glue constraints and a couple of the packed pieces stay in place. Now, I am pretty sure that this is the setup I used a couple of years ago, where I just set the pinned pieces to be @active=0 but I might be wrong.
Any help would be really appreciated <3
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Houdini Indie and Apprentice » Weird RBD iteraction between @active and Glue
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- FunkyPants
- 4 posts
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Houdini Indie and Apprentice » Can one get a vel-field from new volume deform SOP
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- FunkyPants
- 4 posts
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Hi there!
A couple months ago I did the Apllied Houdini Volumes 5 lesson and as part of that we're deforming a fog volume procedurally, as to create the look of a stylized tornado without having to run any simulations.
Now, I wanted to use that approach to do a logo animation as a fun exercise for a while and with the new volume deform SOP in H19 I finally tried it.
So far so good.
Now to my actual question:
Is there a way for me to create a vel-field from this procedural effect, so that I can then run an actual smokesim using those velocities?
Im attaching a .hip file that shows my idea and setup using a circle instead of the logo, bc Im unsure if Im allowed to just upload it anywhere I please.
Thanks!
A couple months ago I did the Apllied Houdini Volumes 5 lesson and as part of that we're deforming a fog volume procedurally, as to create the look of a stylized tornado without having to run any simulations.
Now, I wanted to use that approach to do a logo animation as a fun exercise for a while and with the new volume deform SOP in H19 I finally tried it.
So far so good.
Now to my actual question:
Is there a way for me to create a vel-field from this procedural effect, so that I can then run an actual smokesim using those velocities?
Im attaching a .hip file that shows my idea and setup using a circle instead of the logo, bc Im unsure if Im allowed to just upload it anywhere I please.
Thanks!
Houdini Indie and Apprentice » Weird Material Fracture Artifacts
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- FunkyPants
- 4 posts
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Houdini Indie and Apprentice » Weird Material Fracture Artifacts
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- FunkyPants
- 4 posts
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Hello there,
for the project I am currently working on, I have to destroy a wooden pavillon. The .abc file I exported from blender 2.93LTS seems fine until I convert it to polygons. I think there may be a problem with face orientation but I am not sure. When I then append an RBD Material Fracture, some some parts of the model have these weird artifacts, which I assume are the cutting geo used by the fracture node. (see screenshots)
Apparently the files are too big to attach to this post so I uploaded the needed files to wetransfer. The .zip contains a .hip file demonstrating the problem, a .blend file containing the model, the .abc I exported and also a .fbx version I exported.
https://we.tl/t-lvg7J7cXQf [we.tl]
Help would be very much appreciated, thanks in advance <3
for the project I am currently working on, I have to destroy a wooden pavillon. The .abc file I exported from blender 2.93LTS seems fine until I convert it to polygons. I think there may be a problem with face orientation but I am not sure. When I then append an RBD Material Fracture, some some parts of the model have these weird artifacts, which I assume are the cutting geo used by the fracture node. (see screenshots)
Apparently the files are too big to attach to this post so I uploaded the needed files to wetransfer. The .zip contains a .hip file demonstrating the problem, a .blend file containing the model, the .abc I exported and also a .fbx version I exported.
https://we.tl/t-lvg7J7cXQf [we.tl]
Help would be very much appreciated, thanks in advance <3
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