H-mech
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ROP FBX Character Output doesn't save shop materialpath July 12, 2025, 10:59 a.m.
Got it! I should have read help carefully ))
There is an attribute for transferring materials: fbx_material_name
The name of the material is written in it.
In the shop_materialpath attribute it is necessary to specify the existing shader (principledshader, let's say)
There is also an attribute material_override - for overriding shader parameters.
And after all this the materials are transferred! Yay!
There is an attribute for transferring materials: fbx_material_name
The name of the material is written in it.
In the shop_materialpath attribute it is necessary to specify the existing shader (principledshader, let's say)
There is also an attribute material_override - for overriding shader parameters.
And after all this the materials are transferred! Yay!
ROP FBX Character Output doesn't save shop materialpath July 12, 2025, 6:29 a.m.
Has nothing changed since 2014? I am facing the same problem! Can anyone tell me what to do?
Copying a node and transferring its state to the copy March 20, 2025, 1:06 p.m.
Anyway, I got a little dumb and tried to transfer the data incorrectly. I found an example, analyzed it, and it worked
Here's a link if anyone needs one of these
https://www.sidefx.com/docs/hdk/_s_o_p_2_s_o_p__blind_data_8_c-example.html [www.sidefx.com]
Here's a link if anyone needs one of these
https://www.sidefx.com/docs/hdk/_s_o_p_2_s_o_p__blind_data_8_c-example.html [www.sidefx.com]