Jake Harper
Jake6
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node info stops working Aug. 3, 2022, 2:18 a.m.
I suggest you check to see if this problem occurs in Houdini Console 'WindowsError: Error 234'.
If this problem arises, then you can refer to this article:
https://stdworkflow.com/278/houdini-error-when-viewing-node-properties-windowserror-error-234-c-users-admin [stdworkflow.com]
Hope you found that helpful
If this problem arises, then you can refer to this article:
https://stdworkflow.com/278/houdini-error-when-viewing-node-properties-windowserror-error-234-c-users-admin [stdworkflow.com]
Hope you found that helpful
Taking terrain input from Unity through HDA Jan. 19, 2022, 2:03 a.m.
I had a similar problem in my project and I was struggling for a long time.Finally I gave in.
If any heightfield needs to be imported into unity from houdini,I will always use power of 2 starting at 64 to decide its size.
I think you may read following link for details especially chapter Terrain(Height Fields),hope it useful:
https://www.sidefx.com/docs/unity/_terrain.html [www.sidefx.com]
If any heightfield needs to be imported into unity from houdini,I will always use power of 2 starting at 64 to decide its size.
I think you may read following link for details especially chapter Terrain(Height Fields),hope it useful:
https://www.sidefx.com/docs/unity/_terrain.html [www.sidefx.com]
Houdini Heightfield Scatter Looks Wrong After Tile Splice Jan. 19, 2022, 1:46 a.m.
How about putting heightfield scatter and attribute wrangle after the merge node?