
Kirill Kolobushkin
Kirill_Kolobushkin
About Me
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics | Film/TV
Connect
LOCATION
Ufa,
Not Specified
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Lighting
INTERMEDIATE
Environments | Digital Assets | Hair & Fur | Crowds | Solaris | Mantra | Karma
BEGINNER
Character Rigging | Motion Editing | Animation | Cloth | VEX
Availability
I am available for Contract Work
Recent Forum Posts
Object should be invisible but receive cast shadows Sept. 1, 2025, 7:39 a.m.
In mantra you can build specific shader using shadowmatte node, depending of compose task bind it to AOV or render as beauty. unfortunately I don't imagine way to avoid beauty calculating.
In Karma use render geometry settings node to set shading properties, type LPE exp and it will be enough. This way is faster because beauty might not being rendering.
In Karma use render geometry settings node to set shading properties, type LPE exp and it will be enough. This way is faster because beauty might not being rendering.
Object should be invisible but receive cast shadows Aug. 29, 2025, 7:06 a.m.
Hi!
you can use LPE: holdout;shadow;C.*<L.'domelight1'>
to make it works in Render Geometry Settings switch Holdout Mode to Matte or Background.
"C" avoids shadow reflections.
"<L.'..'>" split LPE tags
You can also make shadow casting geometry phantom
you can use LPE: holdout;shadow;C.*<L.'domelight1'>
to make it works in Render Geometry Settings switch Holdout Mode to Matte or Background.
"C" avoids shadow reflections.
"<L.'..'>" split LPE tags
You can also make shadow casting geometry phantom
scale bias for specific voronoi fracture cell points Aug. 27, 2025, 7:02 a.m.
Hi! It seems that points need connection to all possible collision primitives before being scaled.
Try to build grid by connect adjacent pieces node and than give pscale. Also, in the Voronoi split, make sure to toggle the weight attribute.
Try to build grid by connect adjacent pieces node and than give pscale. Also, in the Voronoi split, make sure to toggle the weight attribute.