Pavel Dostál

Pavel Dostal

About Me

Expertise
Freelancer
Location
Czechia

I started as a CG-artist in 2002 on small projects(visualizations for public departments) in 2004 I became 3d artist for Fanatic games studio(game models, rigging, optimization) which was my big career jump. Since then I've been producing game models and resources to many projects including Mafia(Illusion softworks), Overkill 3 (Craneballs studios), World of tanks(Wargaming). Lately I am concentrating on creating interior&exterior resources for visualizations and games for Unreal engine.

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Recent Forum Posts

Project management for Houdini Aug. 25, 2019, 7:23 a.m.

Hi all,

i found project management with integration Houdini, adobe etc.

https://cerebrohq.com/en/ [cerebrohq.com]

But o dont know how to install to houdini, please check it this tool

polybevel warning - "Skipping inconsistently wound manifold edge" Dec. 26, 2018, 3:21 p.m.

Hi all, I resolve this problem I using Clean node uncheck Remove Unused Points, uncheck Remove NANs and check Manifold Only Topology, now bevel is correct.

Razer Orbweaver + Houdini June 29, 2018, 8 p.m.

i dont have but i plan buy