I started as a CG-artist in 2002 on small projects(visualizations for public departments) in 2004 I became 3d artist for Fanatic games studio(game models, rigging, optimization) which was my big career jump. Since then I've been producing game models and resources to many projects including Mafia(Illusion softworks), Overkill 3 (Craneballs studios), World of tanks(Wargaming). Lately I am concentrating on creating interior&exterior resources for visualizations and games for Unreal engine.
Recent Forum Posts
Project management for Houdini Aug. 25, 2019, 7:23 a.m.
polybevel warning - "Skipping inconsistently wound manifold edge" Dec. 26, 2018, 3:21 p.m.
Hi all, I resolve this problem I using Clean node uncheck Remove Unused Points, uncheck Remove NANs and check Manifold Only Topology, now bevel is correct.
Razer Orbweaver + Houdini June 29, 2018, 8 p.m.
i dont have but i plan buy