Valentin BESSON

Valentin BESSON

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Recent Forum Posts

make "prefab" out of hda instances / make hda type parameters presets Dec. 13, 2018, 6 p.m.

Hi guys !

Is there a way to make a unity prefab from an hda instance ?


I'm using Unity 2018.3.0f2 with HEngine 16.5.671. When I instantiate a Unity prefab that contains a child gameObject with a HEU component, Unity crashes.


What I want to do in the end is to save presets of parameters values for a specific hda type. I'd like to save float parameters values, and also curve coordinates and Unity object inputs.

To achieve this, I thought about Unity prefab in the first place. Maybe there is another way ?
The Unity preset feature could maybe fullfill this job. However I tested it and it broked : “no HEU_HoudiniAsset found” on the components on which I applied one I just created from another hda instance.

(a bit hard to reach the preset button btw, as it's hidden by the scrollBar. It's a tiny bit annoying as we could use the component's context menu to add some CONTEXT menuItem scripts)

Plugin updates for Unity 2018.3, multiple HDA inputs, custom pipelines/shaders Dec. 13, 2018, 4:32 p.m.

Hi Seelan,
Is the last Houdini 16.5 update supporting Unity 2018.3.0f2 ?

I am currently using 16.5.663. It worked until 2018.3.0f1 (with a few instabilities but still usable), but with 2018.3.0f2 (shipped today) I can't use the Unity Asset/Mesh input anymore.

Edit: Solved. I just saw the last entry in the 16.5 log : https://www.sidefx.com/changelog/?journal=16.5&categories=25&body=&version=&build_0=&build_1=&show_versions=on&show_compatibility=on&items_per_page= [www.sidefx.com]

[Solved] Houdini Engine Unity not working with .NET 4.0 Nov. 27, 2018, 5:46 a.m.

Ok I confirm: issue fixed with the Engine packed with Houdini 16.5.663, if I switch to 4.0 before importing the hengine package.
ALSO the curve editor didn't show up until I reset Unity's layout.

Just a little warning : when importing the hengine package, a warning is thrown. Also,after importing the package, don't forget to close and restart your unity (in order to trigger a recompiling, I believe) so that hengine scripts do their job properly.