Hello,
I'm using the v2 beta version of Houdini Engine 16.5.371, with Unity 2018.2.1f1
When I switch my Unity project to C# 4.0, some essential features stop working : I can't edit curves anymore (no GUI show off in the scene viewport, neither do the grey points and green lines of the curve).
Has this issue been fixed in a further release of Houdini or Unity ? Is there a workaround in this version ?
[Solved] Houdini Engine Unity not working with .NET 4.0
2170 4 1- Valentin BESSON
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- Enivob
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That is funny, I was just working my way through the pipes HDA tutorial for Unreal 4.2.1 and experienced the same thing. When I drag curve1 into the Editable Node field of the type properties and save and reload the HDA inside of Unreal, I don't experience any editable curve at all, just the mesh.
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- seelan
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- Enivob
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- Valentin BESSON
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Ok I confirm: issue fixed with the Engine packed with Houdini 16.5.663, if I switch to 4.0 before importing the hengine package.
ALSO the curve editor didn't show up until I reset Unity's layout.
Just a little warning : when importing the hengine package, a warning is thrown. Also,after importing the package, don't forget to close and restart your unity (in order to trigger a recompiling, I believe) so that hengine scripts do their job properly.
ALSO the curve editor didn't show up until I reset Unity's layout.
Just a little warning : when importing the hengine package, a warning is thrown. Also,after importing the package, don't forget to close and restart your unity (in order to trigger a recompiling, I believe) so that hengine scripts do their job properly.
Edited by Valentin BESSON - Nov. 27, 2018 09:59:30
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