Andreas Schärrer

andi_s

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Recent Forum Posts

Only 3 GB of VRAM: Limitations? Oct. 21, 2021, 11:39 a.m.

Thanks! Indeed I run on 1080p, so I guess I will invest some time in learning then:-).
Is there a good training series on how to autorig a simple character, animate it and bring it into unity?

Only 3 GB of VRAM: Limitations? Oct. 18, 2021, 2:17 p.m.

Hi,
my pc has the following specs:

Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
16GB RAM
SSD
NVIDIA GEFORCE GTX 1060 3GB

So this means it's not fulfilling the system requirements for Houdini, specifically the 4GB VRAM. I have Apprentice installed and see that it runs, however I did not do any intensive testing. My question is now....why is 4GB VRAM the minimum required? Is it mainly due to the simulations? Would just modeling/animating still be possible?
My use case is creating assets/levels for games. All is stylized, so no hyper realistic stuff at all. I need to model my game assets, rig and animate them, and possibly want to take advantage of houdini engine in unity3d. I am not planning to do any of the compelx simulation/VFX stuff.
I am very interested in buying houdini indie, because over the last few years it seems it has really developed into a package that could be used as a one stop solution when it comes to creating game assets.
So i guess my question is: Does it make sense to get houdini with only 3GB of VRAM, for my use case? Are there others with a similar machine? How wel ldoes it work for you?

Houdini for a solo game developer Feb. 13, 2017, 5:01 a.m.

Thanks a lot for all the answers already! I will download apprentice in the next days and start learning. Some more questions I still have:
- Is there somewhere a tutorial shat shows how to animate and export a game character to unity or ue4?
- Is there a good organic and hard-surface modeling tutorial (preferably free) available?

My plan is to start to learn to model and UV-texture in houdini, then to rig, animate and export to game engines. I do not plan to use the whole simulations part. The videos where they show how levels are procedurally generated are really interesting to me as the iteration seems so fast which would be ideal for me as a solo dev.