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Vellum with Rigid bodies and collisions March 6, 2019, 1:44 p.m.

Q1) Hello, I am new to Vellum, and I wanna make a basic setup of a rope holding a torus - (Like necklace for example)- but I don't know how to make the string affect that rigid part … I've tried the balloon and strut and their attribute modifications but they still not rigid enough and the collision impact is so weak… is there any way to mix vellum objects with rigid bodies and other collision type objects?

Q2) Is there anyway to attach vellum objects to an alembic object >>> I've converted the alembic object to polygons and when I attach vellum string to the boat it makes the boat dynamic and fall due to gravity … I've solved this with making all the boat pined to itself with ‘match animation’ checked but I guess there is a more appropriate way to do this.. in brief ( I want it to be just an affector with string ends glued to it, and I don't want it to be simulated.

Note: I tried this on SOP level, not Autodop network..
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Thanks in advance