Carter Cross
ccross20
About Me
EXPERTISE
Indie Gamedev
INDUSTRY
Gamedev
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
removing nurbs seams in render May 26, 2008, 9:04 p.m.
yeah I found that when I converted it to a polygon some of the surfaces did have reversed normals.
I am finding that somtimes there are seams in the viewport, but when you render it in mantra they go away.
I am finding that somtimes there are seams in the viewport, but when you render it in mantra they go away.
removing nurbs seams in render May 25, 2008, 2:13 p.m.
Hey everyone, my name is Carter, this is my first post here. I've been working with houdini for a couple weeks, doing a lot of training but there is still so much to learn, so I may post here every so often when I get stumped.
Today's question:
How do I get rid of the visible seams where nurbs surfaces join.
An example of this would be the SkinShip example in the skin node help file. If you delete the primitive nodes so that all the colors are the same and then render it out it is still obvious that it is not one fluid surface.
- Thanks,
Carter
Today's question:
How do I get rid of the visible seams where nurbs surfaces join.
An example of this would be the SkinShip example in the skin node help file. If you delete the primitive nodes so that all the colors are the same and then render it out it is still obvious that it is not one fluid surface.
- Thanks,
Carter