fredy wijaya

fredy

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boat guided ocean layer splashes April 25, 2017, 10:50 p.m.

re-sim, and this is the result, i'm still not satisfied, any tips?

boat guided ocean layer splashes April 18, 2017, 10:13 p.m.

looks like my scale is too big, when i tried to put particle separation to 1 my houdini become so heavy, and the amount of particle is 20 millions, maybe i tried to re-setup and adjust some settings first

boat guided ocean layer splashes April 18, 2017, 8:38 a.m.

Enivob
I would use a lower particle separation (try 0.04) and return the grid scale back to the default of 2. Boats are not cars, they don't travel in a straight line as you have. Consider adding a simple expression to the Y-axis to allow for a bobbing effect or maybe hand animate a slight roll to rotation as the boat moves forward.

Adjust the multiplier as needed.
sin($F * 0.5)

Also disable OpenCL, it may start failing as you lower the particle separation.

ok, noted, gonna try now, i will post the preview later, thanks @Enivob