Simone De Marzo

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Rendering Pyro with Karma XPU Nov. 22, 2021, 10:57 p.m.

sarrett
I'm reading this and I'm a little confused. I am trying to render a spreading fire in Karma XBU and it shows up in the Karama Viewer but *not* in the render. I did find the simple pyro shelf and tried the spreading fire...I can see it in the viewport...I went through the instructions in the recent hive video...I could see it in the regular karma but not the gpu based version

First thing to do, click on convert to vdb must be on in the pyro solver. You’ll start to see a grey volumes

Then you have to change material to the new xpu pyro shader, you’ll loose connection to viewport and pyro shading parameter but you can quickly resemble the original one.

It’s not very well explained nowhere in the docs, I found it in a video from side fx on you tube.

Rendering Pyro with Karma XPU Nov. 11, 2021, 10:48 a.m.

I really don't get it... i'm not the only one with this problem, but i'm the only one that can't make it work with the Convert to vdb option?

edit:
ok i got it know, i need to use the xpu pyro preview. is there a way to link the pyro solver to the xpu pyro marerial?
the regular pyro shader is't a little bit different... i can't find the gradient for example...

I'm a total noob to pyro rendering.

Rendering Pyro with Karma XPU Nov. 10, 2021, 12:47 p.m.

ati
Convert to vdb
Hi,
i'm stuck rendering volume with xpu.... does it work in apprentiece version?
Do i need some specific driver?
When i turn to xpu, the pyro renders only gray volume...